![]() SDL sound was buggy but portaudio works fine. Running fine with the software FMV and hardware OpenGL. Tested with default settings and with custom resolution for OpenGL HW mode, running fine everywhere. Make sure to enable the special fix for FMV, otherwise works ok. Test configurations on Linux: Environment The game is fully playable, but proper emulation is still hectic. Additionally, using anything other than Bilinear (PS2) can make the pause screen move around and blur. There is also the fact that the status screen goes black whenever you look at a memo or access the option menu, this is only fixed using Software Mode, but SW makes the flashlight glitch out completely. I experienced a glitch where the moths in Woodside Apartment wouldn't show up once. The hanging problems stopped manifesting after I beat the game a few times to get all the endings, which suggests NG+ fixes the issue for some unknowable reason. Sometimes sound will not sync properly, such as in the Flesh Lips cutscene, it'll play music before it has to as an example. You must quickly switch off the speedhacks after the FMV is finished because this will make certain sections lag uncontrollably, especially on Hard Mode with tons of monsters on screen, which may make it unplayable for some people. The only way to get rid of the hanging is EE Cyclerate to -2 or set it to -1 and EE Cycle Skipping 1, theoretically, Fast CDVD should help with the issue but I haven't seen any consistent improvement from having the option enabled. Both the Angela FMV in Blue Creek and meeting Maria in Rose water Park hang without speedhacks for about ten seconds, after recovery the game appears to slow down as it tries to synchronize audio/visuals for several seconds before the FMVs can run properly for the remainder of time they have. Original release, game runs at a constant 60fps, 100% speed. Shader Configuration: Only "Texture Filtering of Display" and "FXAA Shader (PgUP)" enabled.Interlacing (F5) Blend bff (slight blur, 1/2 fps).Used 2x Native Resolution in DX11 Hardware Mode, small stutters happen, unrelated to my hardware. Plays fine, but in FMVs speed drops to high-40s. Beware that thi s mode hammers the CPU, so if you don't really care about in-game videos, don't bother. Used Hack to transition renderer to Software Mode when playing FMVs. Use Bilinear (PS2) texture filtering for accurate HUD elements. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Originally started playing on the 1.5.0 git, however revert ed to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Videos flickering in hardware mode, software is OK.Ĭompleted the greatest hits edition with a few minor issues. Sound is a little wobbly in FMVs in software mode, but not unlistenable.īIOS: USA 2.20, Works at full speed and with good scaling, but it has a issue with FMV videos, there is two ways to fix this, first, use native resolution, second, if you want to use scaling, when the FMVs starts change to software mode. In other words, hit F9 when movies start :). FMVs won't play normally with scaled resolution and HW rendering. Playing with Dualshock 3 using libUSB/sixaxis64. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Be brave as you journey to uncover the truth.īIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled) Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. ![]() You must guide James through all-new environments and creepy new areas closed off in the original game. Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill. Game description: In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death. J(Director's Cut, Konami Dendou Collection) VW084-J4 (Director's Cut, Konami Dendou Collection) SLPM-65631 (Director's Cut, Konami Dendou Collection) VW084-J2 (Director's Cut, Konami the Best) ![]() SLPM-65341 (Director's Cut, Konami the Best) SLUS-20228GH (Director's Cut, Greatest Hits) NTSC-U cover Game general and emulation properties: ![]()
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